![]() In its picturesque environments and linear nature, Stones Unturned is the peak of the Mafia III experience. “In its picturesque environments and linear nature, Stones Unturned is the peak of the Mafia III experience.” Although I would challenge the game’s decision to make me restart the checkpoint because my bumper only slightly grazed his now broken hip. Just don’t run him over like I did while attempting to use the slow-motion ability in a car and trying to headshot him with a dart gun. ![]() And if that wasn’t enough, he’s a fair bit quicker than Lincoln so you have to come up with some interesting solutions to nab him and put him in your trunk. The first bounty hunter mission involves a man without too many clothes running around in the midst of dozens of protestors. The missions are simple but it’s always fun interacting with Marshall and having to bring back some interesting characters. And the level design is equally as impeccable as it’s catered for a linear experience without having to worry about design decisions that will also effect an open-world setting.Īnd after the main adventure comes to a close, players can take on bounty hunter missions with the always funny Marshall who accompanies Donovan throughout the campaign and provides sniper support via the weapon wheel. It sort of caught me off-guard after moseying through New Bordeaux and its grey-brown setting, in complete contrast to the yellows, blues, and greens of the island. Besides featuring some of the best stealth sections I’ve ever played, it’s the sheer beauty of the island that that’s most impressive. ![]() I think I spent more time taking in the sights than decapitating mercenaries.Īnd speaking of planes, Stones Unturned introduces an entirely new section of the map in the way of an island off the coast of the US. Illuminated elevator shafts bursting with the red hue of service lights, abandoned buildings taken over by the green of nature, and the visceral remains of a crashed plane are just some of the gorgeous environments I came across in Stones Unturned. While I am not a big fan of Mafia III’s oil-painted look, Stones Unturned has several areas that made my jaw drop. It’s also the most visually striking by a country mile. Creating linear combat spaces with a focus on character and narrative was a joy, and getting to script specific moments of banter and interaction between Donovan and Lincoln was a real treat.And it’s not the only thing Stones Unturned does better than previous Mafia experiences. It was incredibly rewarding to work on this DLC. I took the space from a pen-and-paper concept sketch, through white / grey boxing, roughing out combat spaces, and eventually working with environmental artists to fully prop, light and lay out the spaces to create a believable but unique space with interesting combat encounters, good pacing and a few surprise spectacle events (I'm particularly proud of the "breach and clear" ambush inside the bunker's radio room, a late addition to the mission). In particular, I was responsible for the Soviet Bunker mission, from the reveal up to the boss fight with the DLC's antagonist. When a merciless rival resurfaces in New Bordeaux, Lincoln must join forces with CIA agent John Donovan to settle a Blood Feud that began in the war-torn jungles of Vietnam.ĭue to the smaller size of the DLC team, I was able to successfully pitch specific spectacle events (a battle with a submarine, the finale ambush with a waiting helicopter) as well as get much more hands-on designing a combat spaces. Stones Unturned is the second DLC for Mafia III. Stones unturned - MAFIA III Dlc (HANGAR 13 GAMES)
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